This video shows a collection of animations and game assets that I created for an Ottawa studio. All assets were designed for a mobile platform aimed at young children. We were restricted to a very low polygon count and limited texture space, so a lot of the assets were designed to be as simple as possible. It was an interesting experience and challenge to keep everything within the guidelines.

Techniques / Notes

  • Mobile Platform
  • Low polygon / texture space

Software Used

  • Maya 2011
  • Unity
  • Advanced Skeleton Auto-Rigger