Global Game Jam - Glitch
I participated in this years Global Game Jam, hosted at Carleton University. We were given only 48 hours to create a game based on the theme Deception. I got together with several other members and we came up with the concept of building a purposefully glitch game called Glitch. So we set about using the Unreal Development Kit (which we had no previous experience with). We worked away for 48 hours and this is the result. My job was primarily to integrate the 3D models, build materials and bring everything together in the level. You can get more info from the link below.
http://www.globalgamejam.org/2010/glitch
